moonwalker: Type: armor_stand Options: Invincible: true HasArms: true ItemBody: COS_GreenChest ItemFeet: COS_BlueFeet ItemHand: COS_IronSword ItemHead: BlackbeardHead ItemLegs: COS_YellowLegs Skills: - asinit{anim=Example1.anim;mobtype=aimob} @self ~onSpawn - asanimate{r=20;d=0} @self ~onTimer:20 - skill{s=makeAttack} @trigger ~onAttack - skill{s=playDamage} @trigger ~onDamaged - message{msg="You killed me!"} @trigger ~onSignal:DEATH aimob: Type: zombie Options: Silent: true PreventOtherDrops: true AIGoalSelectors: - 0 clear - 1 meleeattack - 2 randomstroll - 3 float AITargetSelectors: - 0 clear - 1 players winkemann: Type: armor_stand Options: HasArms: true ItemBody: COS_GreenChest ItemFeet: COS_BlueFeet ItemHand: COS_IronSword ItemHead: BlackbeardHead ItemLegs: COS_YellowLegs Skills: - asinit{anim=winke.anim;base=false;ai=true} @self ~onSpawn 1 - asunload @self ~onInteract 1 hampelmann: Type: armor_stand Options: HasArms: true ItemBody: COS_GreenChest ItemFeet: COS_BlueFeet ItemHand: COS_IronSword ItemHead: BlackbeardHead ItemLegs: COS_YellowLegs Skills: - asinit{anim=Example2.anim} @self ~onSpawn 1 - asanimate{anim=Example2.anim;r=20;d=0} @self ~onTimer:20 1 - skill{s=animatorskill} @self ~onInteract 1 flipmann: Type: armor_stand Options: HasArms: true ItemBody: COS_GreenChest ItemFeet: COS_BlueFeet ItemHand: COS_IronSword ItemHead: BlackbeardHead ItemLegs: COS_YellowLegs Skills: - asinit{anim=flip.anim} @self ~onSpawn 1 - asanimate{anim=flip.anim;r=20;d=0} @self ~onTimer:20 1 walker: Type: armor_stand Options: HasArms: true ItemBody: COS_GreenChest ItemFeet: COS_BlueFeet ItemHand: COS_IronSword ItemHead: BlackbeardHead ItemLegs: COS_YellowLegs Riding: cart Skills: - asinit{anim=Example1.anim} @self ~onSpawn 1 - asanimate{anim=Example1.anim;r=20;d=0} @self ~onTimer:20 1 Rudolf: Mobtype: rabbit Options: MovementSpeed: 0.5 PreventRenaming: true Invincible: true Skills: # - potion{type=INVISIBILITY;duration=4000;level=1} @self ~onSpawn 1