interpolate //This tells the class to interpolate. If you remove this it'll just be jumpy. length 24 //This tells the class how many frames you have (not key frames, but the actual frames). frame 0 //This tells the class what frame you are setting right now. YOU HAVE TO START AT 0. Armorstand_Position 0.0 0.0 0.0 0.0 //This is the main position. X Y Z R (R is the yaw value) Armorstand_Middle -0.5 -8 4 //Rotation for different body parts in degrees Armorstand_Right_Leg 40 0 0 Armorstand_Left_Leg -40 0 0 Armorstand_Left_Arm 40 0 0 Armorstand_Right_Arm -40 0 0 Armorstand_Head 0 0 26 frame 6 Armorstand_Position 0.0 0.0 0.0 0.0 Armorstand_Middle 0 -8 2 Armorstand_Right_Leg 3 0 0 Armorstand_Left_Leg 7 0 0 Armorstand_Left_Arm 3 0 0 Armorstand_Right_Arm 7 0 0 Armorstand_Head 0 0 6 frame 12 Armorstand_Position 0.0 0.0 0.0 0.0 Armorstand_Middle -0.5 8 -4 Armorstand_Right_Leg -40 0 0 Armorstand_Left_Leg 40 0 0 Armorstand_Left_Arm -40 0 0 Armorstand_Right_Arm 40 0 0 Armorstand_Head 0 0 -14.5 frame 18 Armorstand_Position 0.0 0.0 0.0 0.0 Armorstand_Middle 0 -8 2 Armorstand_Right_Leg 0 0 0 Armorstand_Left_Leg 0 0 0 Armorstand_Left_Arm 0 0 0 Armorstand_Right_Arm 0 0 0 Armorstand_Head 0 0 6 frame 23 Armorstand_Position 0.0 0.0 0.0 0.0 Armorstand_Middle -0.5 -8 4 Armorstand_Right_Leg 40 0 0 Armorstand_Left_Leg -40 0 0 Armorstand_Left_Arm 40 0 0 Armorstand_Right_Arm -40 0 0 Armorstand_Head 0 0 26