playDamage: Cooldown: 1 Skills: - aschange{anim=flip.anim} @self - delay 15 - aschange{anim=Example1.anim} @self makeAttack: Cooldown: 1 Skills: - aschange{anim=winke.anim} @self - delay 8 - damage{a=0.5} @trigger - delay 8 - aschange{anim=Example1.anim} @self